![]() I still prefer MPEG Streamclip to losslessly trim large movies (from DJI Phantom 3 Pro etc) before archiving them. Yes, QuickTime Player can also quite nicely do that but it shows frames as decimals while MPEG Streamclip more accurately displays them as frames so fine-tuning the trim is easier. And MPEG Streamclip losslessly trims to the GOP while QuickTime Player re-encodes material outsides GOPs (material inside GOPs seems to be saved losslessly). I recently tried several trimming utilities but didn't find anything as simple and elegant as MPEG Streamclip.Yes and no. You can select the clips, right-click and select Transcode Media. The no part is that it's not confined to the favorite selection, but does the whole clip. You can't choose any flavor of ProRes, it automatically is the medium quality ProRes422. It's NOT optmized for optimal quality for every resolution, bit depth or degree of post, it's optimized for comfortable editing and a good compromise of real time and visually lossless monitoring. Nevertheless FCP uses only ProRes422 once it's available. You can't switch to Original Media unless you delete the Optimized Media. If you send a project to other apps, FCP again links to the originals, and if you prefer this kind of definite intermediate, you have to workaround this fact. Many asked why they couldn't choose ProResLT (enough for GoPro HD in most cases) or higher bitrates for multiple generations of compositing and grading in different programs, but they are answered, if it's good enough for Jesus, it's good enough for you. This is no rant against FCP, though it may sound so. It's still little else than my reasons to buy Kyno to get rid of some arbitrary limitations. ![]() I'd still import into the library, and I'd still tag within FCP, because everything just works more fluidly there. ProRes is 10-bit and certainly a great deal better as a codec than the original H.264.ĭepends. The FS7's XAVC-I for example- 10-bit 422 much more efficiently compressed - gets transcoded to ProRes422 at almost identical data rates. Yet I know what you mean - it's still visually indistinguishable.Īnd I'm not sure when the GH5 gets it's 400 mbit All-I codec upgrade. I really can't tell if it will provide less compression artifacts than the current interframe codec (sodabiscuit12345 mentioned GH3, of which I read reports that All-I mainly made the clips more edit-friendly). But it's 10-bit 422, and if I wanted to use ProRes for editing, I think I rather used ProResHQ then. Panasonic is (like Sony) famous for very good compression. Also bear in mind that these are not necessarily games for kids, but games that kids can get something out of.I wished all consumer cameras would record directly to ProRes, because to have heavy compression in the *acquisition* codec is the biggest crime of all. For most of these I’ve done a lot of the playing, but my son has been an active participant in helping me make decisions, decide on tactics, decipher puzzles and discuss ideas. This feature is in no way comprehensive – it’s just based on the games I’ve chosen to introduce in our household.Īnd in doing so he has learnt a lot about the vocabulary of video games archetypal mechanics, structures, visual descriptors, and so on. I’m also just going to stick to the Switch catalogue for this one so that it’s manageable, but I have recommendations across a bunch of other platforms too, so keep an eye out for follow-up features, including one dedicated solely to a game too large to be contained alongside other recommendations - Minecraft. Oh, one other thing I would say out of the gate – get yourself one or more Pro Controllers. Pretty much every single game on this list – even games like Mario Odyssey, which is designed for the Jo圜ons – is greatly improved with a proper controller. There’s just no beating decent analogue sticks, a sturdy build and comfortable buttons. Yes, it’s an added expense, but a worthwhile one. Super Mario Odyssey An incredible Mario adventure, and also ideal for kids. Few games do such a great job of rewarding curiosity – the power moons are so plentiful and the secrets and hidden interactions so numerous, that it often feels like there’s something to discover around literally every corner. Super Mario Odyssey’s new hook of using Mario’s hat to possess objects and animals – which is layered atop very familiar fundamentals – isn’t just clever from a gameplay perspective, allowing Nintendo’s designers to give players a wide array of abilities to solve problems and platforming challenges, but it adds a wonderfully goofball sense of humour to proceedings too. The fact that every possessed object winds up with a thick Mario moustache is a comedic delight, whether it’s a Chain Chomp, a Goomba, a taxi cab, a tree or a T-Rex.
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